54 Brain Teasers
The largest group in Mind Gym, tuned to age bands so younger and older students each get a fitting challenge.
Mind Gym gives students 89 brain games across Brain Teasers, Arcade Challenges and Calm Corner, each tuned to age bands. XP, streaks, badges and class leaderboards reward steady effort, and XP is worked out on the server so it can't be gamed.

The largest group in Mind Gym, tuned to age bands so younger and older students each get a fitting challenge.
Arcade Challenges sit alongside the teasers for students who like a quick game, again matched to age bands.
Calm Corner holds 12 gentler games, a quieter counterpart to the challenges.
XP is computed on the server, so it can't be gamed. Streaks reward students for showing up day after day.
Badges mark progress, merit and demerit points carry their reasons, and class leaderboards add friendly competition.
Students keep a personal planner with reminder notifications, so they remember what comes next.




Small decisions that only come from watching a real school run.
89 games in three groups: Brain Teasers (54), Arcade Challenges (23) and Calm Corner (12), each tuned to age bands.
XP is computed on the server, not on the device, so students can't inflate it.
Merit and demerit points are always recorded with a reason attached.
Leaderboards are per class, so students compare progress with their own classmates.
Mind Gym has 89 brain games in three groups: 54 Brain Teasers, 23 Arcade Challenges and 12 Calm Corner games. Each is tuned to age bands.
XP is computed on the server rather than on the student's device, so it can't be gamed. Badges and class leaderboards add recognition on top.
Yes. Merit and demerit points are recorded with reasons, so students understand what each point was given for.
Games are tuned to age bands, so students get challenges suited to their age group. The three groups offer a mix of teasers, arcade-style rounds and calmer games.
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